rk30sdk-eng android4.4系统下载2.2 test-keys.img谁有 RK3168芯片固件

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[杨鹏881]RK29 RK30固件DIY教程V1.2版-
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你可能喜欢Android4.2添加自己的产品分支及video的拷贝方法
1、rk\frameworks\base\data\videos下面的mp4的拷贝方法!
a、其实在我们的原始情况下这个目录的东西并没有拷贝到xxx/system/media/video下面,但是看到sounds目录却有拷贝为啥~
sounds目录下有个AllAudio.mk,这个文件是怎么调用的呢?
我在建产品分支的时候无意发现,加载其实很简单~
b、资料收集:
http://blog.csdn.net/gchww/article/details/7838947
http://blog.csdn.net/tdstds/article/details/
http://blog.csdn.net/stevenliyong/article/details/5285334
http://lhc180./227/
c、拷贝文件的两种方法(都在内测试):
第一种、Android.mk
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := bootanimation
LOCAL_SRC_FILES := bootanimation.zip
LOCAL_MODULE_PATH := $(TARGET_OUT)/media
LOCAL_MODULE_TAGS := optional
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
LOCAL_MODULE_SUFFIX:= .zip
#LOCAL_MODULE_SUFFIX:= .txtfile
LOCAL_CERTIFICATE:= PRESIGNED
LOCAL_PRELINK_MODULE := false
include $(BUILD_PREBUILT)
1、在Z:\Backup\rk\build\target\product\full_base.mk中添加:
# Get some sounds
$(call inherit-product-if-exists, frameworks/base/data/sounds/AllAudio.mk)
#add by hcm
#Get some videos
$(call inherit-product-if-exists, frameworks/base/data/videos/AllVideo.mk)
2、在Z:\Backup\rk\frameworks\base\data\videos中新建:AllVideo.mk
$(call inherit-product, frameworks/base/data/videos/VideoPackage1.mk)
$(call inherit-product, frameworks/base/data/videos/VideoPackage2.mk)
分析流程包含在产品分支添加中:
1、当我们编译Android源码是执行下面两条看到如下信息:
root@david-desktop:/home/hcm/Backup/rk# . ./build/envsetup.sh
including device/generic/armv7-a-neon/vendorsetup.sh
including device/generic/armv7-a/vendorsetup.sh
including device/generic/mips/vendorsetup.sh
including device/generic/x86/vendorsetup.sh
including device/rockchip/rk30sdk_bnd/vendorsetup.sh
including device/rockchip/rk30sdk_hcm/vendorsetup.sh
including device/rockchip/rk30sdk/vendorsetup.sh
including sdk/bash_completion/adb.bash
从上面的信息我们可以看出,配置环境变量,在envsetup.sh 最重要是去包含了vendorsetup.sh,
root@david-desktop:/home/hcm/Backup/rk# lunch
You're building on Linux
Lunch menu... pick a combo:
1. full-eng
2. full_x86-eng
3. vbox_x86-eng
4. full_mips-eng
5. mini_armv7a_neon-userdebug
6. mini_armv7a-userdebug
7. mini_mips-userdebug
8. mini_x86-userdebug
9. rk30sdk_bnd-eng
10. rk30sdk_hcmx-eng
11. rk30sdk-eng
Which would you like? [full-eng]
我们看到lunch命令输出了一个Lunch菜单,该菜单列出了当前Android源码支持的所有设备型号及其编译类型。例如,第一项“full-eng”表示的设备“full”即为模拟器,并且编译类型为“eng”即为工程机
一、调用流程:envsetup.sh --------> including device/xxx/xxx/vendorsetup.sh
lunch --------->
check_product()->get_build_var()-> build/core/main.mk -> build/core/config.mk
-> build/core/envsetup.mk -> build/core/product_config.mk
在build/core/product_config.mk 中编译系统首先调用 build/core/product.mk中定义的函数get-all-product-makefiles ,来遍历整个vendor 的子目录, 找到vendor下所有的 AndroidProducts.mk, 再由
AndroidProducts.mk找到Z:\source\rk\device\rockchip\rk30sdk_bnd\rk30sdk_bnd.mk 中定义了不同的 PRODUCT_NAME, PRODUCT_DEVICE 等信息,(我们也可以通过 打开build/core/product_config.mk
中的#$(dump-products) 语句使控制台编译的时候输出所有product 的信息)
, 接着build/core/product_config.mk
会调用resolve-short-product-name 将TARGET_PRODUCT匹配的AndroidProducts.mk 中定义的 PRODUCT_DEVICE 赋值给TARGET_DEVICE。
有了这个TARGET_DEVICE, 再回到 build/core/config.mk,
会include $(TARGET_DEVCIE)/BoardConfig.mk
board_config_mk := /
$(strip $(wildcard /
$(SRC_TARGET_DIR)/board/$(TARGET_DEVICE)/BoardConfig.mk /
vendor/*/$(TARGET_DEVICE)/BoardConfig.mk /
include $(board_config_mk)
而这个配置文件BoardConfig.mk 决定了目标系统编译属性,比如使用ALSA还是不是 GENERIC_AUDIO 等等
另外在这里TARGET_DEVICE 宏也决定了TARGET_DEVICE_DIR, 因为TARGET_DEVICE_DIR 取的是上面提到的BoardConfig.mk 的路径。
TARGET_DEVICE_DIR := $(patsubst %/,%,$(dir $(board_config_mk)))
当然Android 的Ob目标输出也是由TARGET_DEVICE决定,见build/core/envsetup.mk
TARGET_OUT_ROOT_release := $(OUT_DIR)/target
TARGET_OUT_ROOT_debug := $(DEBUG_OUT_DIR)/target
TARGET_OUT_ROOT := $(TARGET_OUT_ROOT_$(TARGET_BUILD_TYPE))
TARGET_PRODUCT_OUT_ROOT := $(TARGET_OUT_ROOT)/product
PRODUCT_OUT := $(TARGET_PRODUCT_OUT_ROOT)/$(TARGET_DEVICE)
再回到 build/core/main.mk, 编译系统接着做的一个件事情是,遍历所有字目录,找到所有Android.mk文件,并将这些Android.mk文件include 进来
# T include any Android.mk files we can find.
subdir_makefiles := /
$(shell build/tools/findleaves.py --prune=out --prune=.repo --prune=.git $(subdirs) Android.mk)
include $(subdir_makefiles)
我们再来看其中的
./build/target/board/Android.mk
,对了它引用了
include $(TARGET_DEVICE_DIR)/AndroidBoard.mk
由上面TARGET_DEVICE_DIR的定义,这下又进入了
vendor 下TARGET_DEVICE指向的目录了,这个mk文件中定义了特定Product需要编译和安装app 和 script.
二、Android lunch调用关系
调用流程图:
调用关系分析
在编译Android产品的时候我们首先会导入. build/envsetup.sh ,然后lunch,这时候我们可以看到几个基本的产品版本。
从现象回推,首先查看envsetup.sh文件中的lunch函数:
具体分析见:lunch函数分析
在envsetup.sh中,有几个比较重要的函数。Lunch(),check_product(),print_lunch_menu(),get_build_var(),gettop,add_lunch_combo(),set_stuff_for_environment(),set_java_home(),findmakefile()。
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functionlunch()
local answer
if [ "$1" ] ; then
# lunch后面直接带参数
# lunch后面不带参数,则打印处所有的target product和variant菜单提供用户选择
print_lunch_menu
echo -n "Which would you like?[generic-eng] "
read answer
local selection=
if [ -z "$answer" ]
# 如果用户在菜单中没有选择,直接回车,则为系统缺省的generic-eng
selection=generic-eng
elif [ "$answer" ="simulator" ]
# 如果是模拟器
selection=simulator
elif(echo -n $answer | grep -q -e "^[0-9][0-9]*{1})
# 如果answer是选择菜单的数字,则获取该数字对应的字符串
if [ $answer -le${#LUNCH_MENU_CHOICES[@]} ]
selection=${LUNCH_MENU_CHOICES[$(($answer-$_arrayoffset))]}
# 如果 answer字符串匹配 *-*模式(*的开头不能为-)
elif (echo -n $answer | grep -q -e"^[^\-][^\-]*-[^\-][^\-]*{1})
selection=$answer
if [ -z "$selection" ]
echo "Invalid lunch combo:$answer"
# special case the simulator
if [ "$selection" ="simulator" ]
# 模拟器模式
export TARGET_PRODUCT=sim
export TARGET_BUILD_VARIANT=eng
export TARGET_SIMULATOR=true
export TARGET_BUILD_TYPE=debug
# 将 product-variant模式种的product分离出来
local product=$(echo -n $selection |sed -e "s/-.*$//")
# 检查product,调用关系 check_product()->get_build_var()->build/core/config.mk
check_product $product
if [ $? -ne 0 ]
echo "** Don't have a productspec for: '$product'"
echo "** Do you have the rightrepo manifest?"
# 将 product-variant模式种的variant分离出来
local variant=$(echo -n $selection | sed-e "s/^[^\-]*-//")
# 检查之,看看是否在 (user userdebug eng) 范围内
check_variant $variant
if [ $? -ne 0 ]
echo "** Invalid variant:'$variant'"
echo "** Must be one of${VARIANT_CHOICES[@]}"
if [ -z "$product" -o -z"$variant" ]
export TARGET_PRODUCT=$product
export TARGET_BUILD_VARIANT=$variant
export TARGET_SIMULATOR=false
export TARGET_BUILD_TYPE=release
fi # !simulator
Check_product:
[plain] view
functioncheck_product()
T=$(gettop)
if [ ! "$T" ]; then
echo "Couldn't locate the top ofthe tree.
Try setting TOP.">&2
CALLED_FROM_SETUP=trueBUILD_SYSTEM=build/core \
TARGET_PRODUCT=$1 TARGET_BUILD_VARIANT=\
TARGET_SIMULATOR= TARGET_BUILD_TYPE= \
TARGET_BUILD_APPS= \
get_build_varTARGET_DEVICE > /dev/null
# hide successful answers, but allow theerrors to show
检查指定的TARGET_PRODUCT是否允许,默认的有sim和generic。如果不允许,则输出错误信息,允许则不显示
Print_lunch_menu()
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functionprint_lunch_menu()
local uname=$(uname)
echo "You're building on" $uname
echo "Lunch menu... pick acombo:"
local choice
#循环查找LUNCH_MENU_CHOICES中的版本
for choice in ${LUNCH_MENU_CHOICES[@]}
$i. $choice"
i=$(($i+1))
该函数负责打印已经定义的版本
Get_build_var()
[plain] view
functionget_build_var()
T=$(gettop)
if [ ! "$T" ]; then
echo "Couldn't locate the top ofthe tree.
Try setting TOP.">&2
CALLED_FROM_SETUP=trueBUILD_SYSTEM=build/core \
make --no-print-directory -C"$T" -f build/core/config.mk dumpvar-$1
列出make脚本中某变量的值,当前为build/core/config.mk
[plain] view
function gettop
local TOPFILE=build/core/envsetup.mk
if [ -n "$TOP" -a -f"$TOP/$TOPFILE" ] ; then
# 如果TOP不为空,并且envsetup.mk存在,函数直接返回TOP对应路径
# 否则(指找不到envsetup.mk)如下处理
if [ -f $TOPFILE ] ; then
# The following circumlocution(repeated below as well) ensures
# that we record the true directoryname and not one that is
# faked up with symlink names.
PWD= /bin/pwd
# We redirect cd to /dev/null incase it's aliased to
# a command that prints somethingas a side-effect
# (like pushd)
local HERE=$PWD
while [ \( ! \( -f $TOPFILE \) \)-a \( $PWD != "/" \) ]; do
cd .. > /dev/null
T=`PWD= /bin/pwd`
cd $HERE > /dev/null
if [ -f "$T/$TOPFILE" ];then
返回当前android代码树的顶层路径。前提是当前路径位于android代码树中
Add_lunch_combo()
[plain] view
functionadd_lunch_combo()
local new_combo=$1
for c in ${LUNCH_MENU_CHOICES[@]} ; do
if [ "$new_combo" ="$c" ] ; then
LUNCH_MENU_CHOICES=(${LUNCH_MENU_CHOICES[@]} $new_combo)
向环境变量LUNCH_MENU_CHOICES标识的列表中添加项
Set_stuff_for_environment()
[plain] view
functionset_stuff_for_environment()
set_java_home
set_sequence_number
export ANDROID_BUILD_TOP=$(gettop)
设置android编译需要的环境变量
Set_java_home
[plain] view
functionset_java_home() {
if [ ! "$JAVA_HOME" ]; then
case `uname -s` in
exportJAVA_HOME=/System/Library/Frameworks/VM.framework/Versions/1.6/Home
exportJAVA_HOME=/usr/lib/jvm/java-6-sun
设置java运行环境
findmakefile
[plain] view
functionfindmakefile()
TOPFILE=build/core/envsetup.mk
# We redirect cd to /dev/null in case it's aliased to
# a command that prints something as a side-effect
# (like pushd)
local HERE=$PWD
while [ \( ! \( -f $TOPFILE \) \) -a \( $PWD !="/" \) ]; do
if [ -f "$T/.mk" ];then
echo$T/Android.mk
# 如果找到Android.mk,echo出来的全路径将作为函数的返回值赋给某个变量
cd $HERE> /dev/null
cd .. > /dev/null
cd $HERE > /dev/null
此外还有一段比较重要的代码
[plain] view
# Execute thecontents of any vendorsetup.sh files we can find.
for f in`/bin/ls vendor/*/vendorsetup.sh vendor/*/build/vendorsetup.sh device/*/*/vendorsetup.sh2> /dev/null`
echo "including $f"
这段代码寻找vendor,build,device指定目录下的vendorsetup.sh。在vendorsetup.sh中定义了各版本的产品。
三、通过上面分析我们如果要定制自己的lunch分支主要是添加自己的平台到Z:\source\rk\device\芯片厂商名\芯片名
1、具体修改文件:由于执行. ./build/envsetup.sh找到vendorsetup.sh,在其中加入自己的平台版本号!
add_lunch_combo rk30sdk_bnd-eng
2、lunch---->,
AndroidProducts.mk---->Z:\source\rk\device\rockchip\rk30sdk_bnd\rk30sdk_bnd.mk
在rk30sdk_bnd.mk的关键部分
include device/rockchip/rk30sdk_bnd/BoardConfig.mk
#或者为$(call inherit-product, $(SRC_TARGET_DIR)/product/full_base.mk)
$(call inherit-product, device/rockchip/rk30sdk_bnd/device.mk)(或者将full_base.mk包含在其中)
full_base.mk此文件主要指定对语言,APP编译配置文件,sounds的拷贝的mk文件!
PRODUCT_BRAND := rk30sdk_bnd
PRODUCT_DEVICE := rk30sdk_bnd //指定Z:\source\rk\out\target\product\rk30sdk_bnd目录名
//指定Z:\source\rk\device\rockchip\rk30sdk_bnd目录名
PRODUCT_NAME := rk30sdk_bnd //目标设备名
PRODUCT_MODEL := rk30sdk_bnd
PRODUCT_MANUFACTURER := rockchip
3、至于其他的根据你要引用的变量来决定如:Z:\source\rk\device\rockchip\rk30sdk_bnd\BoardConfig.mk 中
include device/rockchip/$(TARGET_PRODUCT)/wifi_bt.mk的$(TARGET_PRODUCT)就和PRODUCT_NAME有关,因为要知道准确路径!
Z:\source\rk\device\rockchip\rk30sdk_bnd\BoardConfig.mk中
//MAX-SIZE=512M,
for generate out/.../system.img 对system.img的大小进行了限制
BOARD_SYSTEMIMAGE_PARTITION_SIZE ?=
BOARD_FLASH_BLOCK_SIZE ?= 131072
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