那个画面风格玩什么手机绝地求生花钱才能玩开,是限定机型还是限定c

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1.jpg (103.37 KB, 下载次数: 6)
Future Interactive UI(FIUI)是国内首个民间第三方团队制作的安卓UI,为用户带来简洁高效的体验。风格清新,功能极简,流畅省电,目前还处于Beta阶段,最新版本号为2.10.0。我安装后个人觉得,Fiui的设计理念非常独特,将冗杂的功能简单化,让人耳目一新,使用起来也很容易上手。有兴趣的机友大可放心尝试,蓝牙,wifi,相机,振动等都正常。
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(这是个人非常喜欢的功能。任何第三方软件都可以自动沉浸。)
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(我对这个真的有些不可理解……这计算器也太简单了吧……)
9.png (91.28 KB, 下载次数: 2)
有兴趣的可以去Fiui官网了解一下:
下载地址:
密码:<font color="#mo
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已有&3&人评分
助人为乐^_^
不喜欢iPhone状态栏。。。
MIUI 因你更精彩!
美好的事情即将发生
Always believe that something wonderful
is about to happen
—— 解答,只是为了延续曾被帮助的感动
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不哭回家咯YY
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谢谢楼主分享了
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谢谢楼主分享了
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楼主测试了么
& &看着很喜欢
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很给力,谢谢分享!!
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Flyme 风格的清新
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我老婆用的是这个系统 我也想尝试一下呢
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京ICP备号 | 京公网安备34号 | 京ICP证110507号官方的objective - c风格指南。
来源:博客园
The official raywenderlich.com Objective-C style guide.&#13;This style guide outlines the coding conventions for raywenderlich.com.&#13;Introduction&#13;The reason we made this style guide was so that we could keep the code in our books, tutorials, and starter kits nice and consistent - even though we have many different authors working on the books.&#13;This style guide is different from other Objective-C style guides you may see, because the focus is centered on readability for print and the web. Many of the decisions were made with an eye toward conserving space for print, easy legibility, and tutorial writing.&#13;Credits&#13;The creation of this style guide was a collaborative effort from various raywenderlich.com team members under the direction of Nicholas Waynik. The team includes: , , , , , , , , , , , , , , , and &#13;We would like to thank the creators of the
Objective-C Style Guides. These two style guides provided a solid starting point for this guide to be created and based upon.&#13;Background&#13;Here are some of the documents from Apple that informed the style guide. If something isn't mentioned here, it's probably covered in great detail in one of these:&#13;&#13;&#13;&#13;&#13;Table of Contents&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;Language&#13;US English should be used.&#13;Preferred:&#13;&#13;UIColor *myColor = [UIColor whiteColor];&#13;&#13;Not Preferred:&#13;&#13;UIColor *myColour = [UIColor whiteColor];&#13;&#13;Code Organization&#13;Use #pragma mark - to categorize methods in functional groupings and protocol/delegate implementations following this general structure.&#13;&#13;#pragma mark - Lifecycle&#13;&#13;- (instancetype)init {}&#13;- (void)dealloc {}&#13;- (void)viewDidLoad {}&#13;- (void)viewWillAppear:(BOOL)animated {}&#13;- (void)didReceiveMemoryWarning {}&#13;&#13;#pragma mark - Custom Accessors&#13;&#13;- (void)setCustomProperty:(id)value {}&#13;- (id)customProperty {}&#13;&#13;#pragma mark - IBActions&#13;&#13;- (IBAction)submitData:(id)sender {}&#13;&#13;#pragma mark - Public&#13;&#13;- (void)publicMethod {}&#13;&#13;#pragma mark - Private&#13;&#13;- (void)privateMethod {}&#13;&#13;#pragma mark - Protocol conformance&#13;#pragma mark - UITextFieldDelegate&#13;#pragma mark - UITableViewDataSource&#13;#pragma mark - UITableViewDelegate&#13;&#13;#pragma mark - NSCopying&#13;&#13;- (id)copyWithZone:(NSZone *)zone {}&#13;&#13;#pragma mark - NSObject&#13;&#13;- (NSString *)description {}&#13;&#13;Spacing&#13;Indent using 2 spaces (this conserves space in print and makes line wrapping less likely). Never indent with tabs. Be sure to set this preference in Xcode.&#13;Method braces and other braces (if/else/switch/while etc.) always open on the same line as the statement but close on a new line.&#13;Preferred:&#13;&#13;if (user.isHappy) {&#13;
//Do something&#13;} else {&#13;
//Do something else&#13;}&#13;&#13;Not Preferred:&#13;&#13;if (user.isHappy)&#13;{&#13;
//Do something&#13;}&#13;else {&#13;
//Do something else&#13;}&#13;&#13;There should be exactly one blank line between methods to aid in visual clarity and organization. Whitespace within methods should separate functionality, but often there should probably be new methods.&#13;Prefer using auto-synthesis. But if necessary, @synthesize and @dynamic should each be declared on new lines in the implementation.&#13;Colon-aligning method invocation should often be avoided. There are cases where a method signature may have &= 3 colons and colon-aligning makes the code more readable. Please do NOT however colon align methods containing blocks because Xcode's indenting makes it illegible.&#13;Preferred:&#13;&#13;// blocks are easily readable&#13;[UIView animateWithDuration:1.0 animations:^{&#13;
// something&#13;} completion:^(BOOL finished) {&#13;
// something&#13;}];&#13;&#13;Not Preferred:&#13;&#13;// colon-aligning makes the block indentation hard to read&#13;[UIView animateWithDuration:1.0&#13;
animations:^{&#13;
// something&#13;
completion:^(BOOL finished) {&#13;
// something&#13;
}];&#13;&#13;Comments&#13;When they are needed, comments should be used to explain why a particular piece of code does something. Any comments that are used must be kept up-to-date or deleted.&#13;Block comments should generally be avoided, as code should be as self-documenting as possible, with only the need for intermittent, few-line explanations. Exception: This does not apply to those comments used to generate documentation.&#13;Naming&#13;Apple naming conventions should be adhered to wherever possible, especially those related to
().&#13;Long, descriptive method and variable names are good.&#13;Preferred:&#13;&#13;UIButton *settingsB&#13;&#13;Not Preferred:&#13;&#13;UIButton *setB&#13;&#13;A three letter prefix should always be used for class names and constants, however may be omitted for Core Data entity names. For any official raywenderlich.com books, starter kits, or tutorials, the prefix 'RWT' should be used.&#13;Constants should be camel-case with all words capitalized and prefixed by the related class name for clarity.&#13;Preferred:&#13;&#13;static NSTimeInterval const RWTTutorialViewControllerNavigationFadeAnimationDuration = 0.3;&#13;&#13;Not Preferred:&#13;&#13;static NSTimeInterval const fadetime = 1.7;&#13;&#13;Properties should be camel-case with the leading word being lowercase. Use auto-synthesis for properties rather than manual @synthesize statements unless you have good reason.&#13;Preferred:&#13;&#13;@property (strong, nonatomic) NSString *descriptiveVariableN&#13;&#13;Not Preferred:&#13;&#13;&#13;&#13;Underscores&#13;When using properties, instance variables should always be accessed and mutated using self.. This means that all properties will be visually distinct, as they will all be prefaced with self.. &#13;An exception to this: inside initializers, the backing instance variable (i.e. _variableName) should be used directly to avoid any potential side effects of the getters/setters.&#13;Local variables should not contain underscores.&#13;Methods&#13;In method signatures, there should be a space after the method type (-/+ symbol). There should be a space between the method segments (matching Apple's style). Always include a keyword and be descriptive with the word before the argument which describes the argument.&#13;The usage of the word "and" is reserved. It should not be used for multiple parameters as illustrated in the initWithWidth:height: example below.&#13;Preferred:&#13;&#13;- (void)setExampleText:(NSString *)text image:(UIImage *)&#13;- (void)sendAction:(SEL)aSelector to:(id)anObject forAllCells:(BOOL)&#13;- (id)viewWithTag:(NSInteger)&#13;- (instancetype)initWithWidth:(CGFloat)width height:(CGFloat)&#13;&#13;Not Preferred:&#13;&#13;-(void)setT:(NSString *)text i:(UIImage *)&#13;- (void)sendAction:(SEL)aSelector :(id)anObject :(BOOL)&#13;- (id)taggedView:(NSInteger)&#13;- (instancetype)initWithWidth:(CGFloat)width andHeight:(CGFloat)&#13;- (instancetype)initWith:(int)width and:(int)
// Never do this.&#13;&#13;Variables&#13;Variables should be named as descriptively as possible. Single letter variable names should be avoided except in for() loops.&#13;Asterisks indicating pointers belong with the variable, e.g., NSString *text not NSString* textor NSString * text, except in the case of constants.&#13; should be used in place of instance variables whenever possible. Although using instance variables is a valid way of doing things, by agreeing to prefer properties our code will be more consistent. &#13;Direct access to instance variables that 'back' properties should be avoided except in initializer methods (init, initWithCoder:, etc…), dealloc methods and within custom setters and getters. For more information on using Accessor Methods in Initializer Methods and dealloc, see .&#13;Preferred:&#13;&#13;@interface RWTTutorial : NSObject&#13;&#13;@property (strong, nonatomic) NSString *tutorialN&#13;&#13;@end&#13;&#13;Not Preferred:&#13;&#13;@interface RWTTutorial : NSObject {&#13;
NSString *tutorialN&#13;}&#13;&#13;Property Attributes&#13;Property attributes should be explicitly listed, and will help new programmers when reading the code. The order of properties should be storage then atomicity, which is consistent with automatically generated code when connecting UI elements from Interface Builder.&#13;Preferred:&#13;&#13;@property (weak, nonatomic) IBOutlet UIView *containerV&#13;@property (strong, nonatomic) NSString *tutorialN&#13;&#13;Not Preferred:&#13;&#13;@property (nonatomic, weak) IBOutlet UIView *containerV&#13;@property (nonatomic) NSString *tutorialN&#13;&#13;Properties with mutable counterparts (e.g. NSString) should prefer copy instead of strong. Why? Even if you declared a property as NSString somebody might pass in an instance of an NSMutableString and then change it without you noticing that. &#13;Preferred:&#13;&#13;@property (copy, nonatomic) NSString *tutorialN&#13;&#13;Not Preferred:&#13;&#13;@property (strong, nonatomic) NSString *tutorialN&#13;&#13;Dot-Notation Syntax&#13;Dot syntax is purely a convenient wrapper around accessor method calls. When you use dot syntax, the property is still accessed or changed using getter and setter methods. Read more &#13;Dot-notation should always be used for accessing and mutating properties, as it makes code more concise. Bracket notation is preferred in all other instances.&#13;Preferred:&#13;&#13;NSInteger arrayCount = [self.array count];&#13;view.backgroundColor = [UIColor orangeColor];&#13;[UIApplication sharedApplication].&#13;&#13;Not Preferred:&#13;&#13;NSInteger arrayCount = self.array.&#13;[view setBackgroundColor:[UIColor orangeColor]];&#13;UIApplication.sharedApplication.&#13;&#13;Literals&#13;NSString, NSDictionary, NSArray, and NSNumber literals should be used whenever creating immutable instances of those objects. Pay special care that nil values can not be passed into NSArray and NSDictionary literals, as this will cause a crash.&#13;Preferred:&#13;&#13;NSArray *names = @[@"Brian", @"Matt", @"Chris", @"Alex", @"Steve", @"Paul"];&#13;NSDictionary *productManagers = @{@"iPhone": @"Kate", @"iPad": @"Kamal", @"Mobile Web": @"Bill"};&#13;NSNumber *shouldUseLiterals = @YES;&#13;NSNumber *buildingStreetNumber = @10018;&#13;&#13;Not Preferred:&#13;&#13;NSArray *names = [NSArray arrayWithObjects:@"Brian", @"Matt", @"Chris", @"Alex", @"Steve", @"Paul", nil];&#13;NSDictionary *productManagers = [NSDictionary dictionaryWithObjectsAndKeys: @"Kate", @"iPhone", @"Kamal", @"iPad", @"Bill", @"Mobile Web", nil];&#13;NSNumber *shouldUseLiterals = [NSNumber numberWithBool:YES];&#13;NSNumber *buildingStreetNumber = [NSNumber numberWithInteger:10018];&#13;&#13;Constants&#13;Constants are preferred over in-line string literals or numbers, as they allow for easy reproduction of commonly used variables and can be quickly changed without the need for find and replace. Constants should be declared as static constants and not #defines unless explicitly being used as a macro.&#13;Preferred:&#13;&#13;static NSString * const RWTAboutViewControllerCompanyName = @"RayWenderlich.com";&#13;&#13;static CGFloat const RWTImageThumbnailHeight = 50.0;&#13;&#13;Not Preferred:&#13;&#13;#define CompanyName @"RayWenderlich.com"&#13;&#13;#define thumbnailHeight 2&#13;&#13;Enumerated Types&#13;When using enums, it is recommended to use the new fixed underlying type specification because it has stronger type checking and code completion. The SDK now includes a macro to facilitate and encourage use of fixed underlying types: NS_ENUM()&#13;For Example:&#13;&#13;typedef NS_ENUM(NSInteger, RWTLeftMenuTopItemType) {&#13;
RWTLeftMenuTopItemMain,&#13;
RWTLeftMenuTopItemShows,&#13;
RWTLeftMenuTopItemSchedule&#13;};&#13;&#13;You can also make explicit value assignments (showing older k-style constant definition):&#13;&#13;typedef NS_ENUM(NSInteger, RWTGlobalConstants) {&#13;
RWTPinSizeMin = 1,&#13;
RWTPinSizeMax = 5,&#13;
RWTPinCountMin = 100,&#13;
RWTPinCountMax = 500,&#13;};&#13;&#13;Older k-style constant definitions should be avoided unless writing CoreFoundation C code (unlikely).&#13;Not Preferred:&#13;&#13;enum GlobalConstants {&#13;
kMaxPinSize = 5,&#13;
kMaxPinCount = 500,&#13;};&#13;&#13;Case Statements&#13;Braces are not required for case statements, unless enforced by the complier.When a case contains more than one line, braces should be added.&#13;&#13;switch (condition) {&#13;
case 1:&#13;
// ...&#13;
case 2: {&#13;
// ...&#13;
// Multi-line example using braces&#13;
case 3:&#13;
// ...&#13;
default: &#13;
// ...&#13;
&#13;}&#13;&#13;&#13;There are times when the same code can be used for multiple cases, and a fall-through should be used. A fall-through is the removal of the 'break' statement for a case thus allowing the flow of execution to pass to the next case value. A fall-through should be commented for coding clarity.&#13;&#13;switch (condition) {&#13;
case 1:&#13;
// ** fall-through! **&#13;
case 2:&#13;
// code executed for values 1 and 2&#13;
default: &#13;
// ...&#13;
&#13;}&#13;&#13;&#13;When using an enumerated type for a switch, 'default' is not needed. For example:&#13;&#13;RWTLeftMenuTopItemType menuType = RWTLeftMenuTopItemM&#13;&#13;switch (menuType) {&#13;
case RWTLeftMenuTopItemMain:&#13;
// ...&#13;
case RWTLeftMenuTopItemShows:&#13;
// ...&#13;
case RWTLeftMenuTopItemSchedule:&#13;
// ...&#13;
&#13;}&#13;&#13;Private Properties&#13;Private properties should be declared in class extensions (anonymous categories) in the implementation file of a class. Named categories (such as RWTPrivate or private) should never be used unless extending another class. The Anonymous category can be shared/exposed for testing using the +Private.h file naming convention.&#13;For Example:&#13;&#13;@interface RWTDetailViewController ()&#13;&#13;@property (strong, nonatomic) GADBannerView *googleAdV&#13;@property (strong, nonatomic) ADBannerView *iAdV&#13;@property (strong, nonatomic) UIWebView *adXWebV&#13;&#13;@end&#13;&#13;Booleans&#13;Objective-C uses YES and NO. Therefore true and false should only be used for CoreFoundation, C or C++ code. Since nil resolves to NO it is unnecessary to compare it in conditions. Never compare something directly to YES, because YES is defined to 1 and a BOOLcan be up to 8 bits.&#13;This allows for more consistency across files and greater visual clarity.&#13;Preferred:&#13;&#13;if (someObject) {}&#13;if (![anotherObject boolValue]) {}&#13;&#13;Not Preferred:&#13;&#13;if (someObject == nil) {}&#13;if ([anotherObject boolValue] == NO) {}&#13;if (isAwesome == YES) {} // Never do this.&#13;if (isAwesome == true) {} // Never do this.&#13;&#13;If the name of a BOOL property is expressed as an adjective, the property can omit the “is” prefix but specifies the conventional name for the get accessor, for example:&#13;&#13;@property (assign, getter=isEditable) BOOL&#13;&#13;Text and example taken from the .&#13;Conditionals&#13;Conditional bodies should always use braces even when a conditional body could be written without braces (e.g., it is one line only) to prevent errors. These errors include adding a second line and expecting it to be part of the if-statement. Another,
may happen where the line "inside" the if-statement is commented out, and the next line unwittingly becomes part of the if-statement. In addition, this style is more consistent with all other conditionals, and therefore more easily scannable.&#13;Preferred:&#13;&#13;if (!error) {&#13;
&#13;}&#13;&#13;Not Preferred:&#13;&#13;if (!error)&#13;
&#13;&#13;or&#13;&#13;if (!error) &#13;&#13;Ternary Operator&#13;The Ternary operator, ?: , should only be used when it increases clarity or code neatness. A single condition is usually all that should be evaluated. Evaluating multiple conditions is usually more understandable as an if statement, or refactored into instance variables. In general, the best use of the ternary operator is during assignment of a variable and deciding which value to use.&#13;Non-boolean variables should be compared against something, and parentheses are added for improved readability. If the variable being compared is a boolean type, then no parentheses are needed.&#13;Preferred:&#13;&#13;NSInteger value = 5;&#13;result = (value != 0) ? x :&#13;&#13;BOOL isHorizontal = YES;&#13;result = isHorizontal ? x :&#13;&#13;Not Preferred:&#13;&#13;result = a & b ? x = c & d ? c : d :&#13;&#13;Init Methods&#13;Init methods should follow the convention provided by Apple's generated code template. A return type of 'instancetype' should also be used instead of 'id'.&#13;&#13;- (instancetype)init {&#13;
self = [super init];&#13;
if (self) {&#13;
// ...&#13;
&#13;}&#13;&#13;See
for link to article on instancetype.&#13;Class Constructor Methods&#13;Where class constructor methods are used, these should always return type of 'instancetype' and never 'id'. This ensures the compiler correctly infers the result type. &#13;&#13;@interface Airplane&#13;+ (instancetype)airplaneWithType:(RWTAirplaneType)&#13;@end&#13;&#13;More information on instancetype can be found on .&#13;CGRect Functions&#13;When accessing the x, y, width, or height of a CGRect, always use the
instead of direct struct member access. From Apple's CGGeometry reference:&#13;&#13;All functions described in this reference that take CGRect data structures as inputs implicitly standardize those rectangles before calculating their results. For this reason, your applications should avoid directly reading and writing the data stored in the CGRect data structure. Instead, use the functions described here to manipulate rectangles and to retrieve their characteristics.&#13;&#13;Preferred:&#13;&#13;CGRect frame = self.view.&#13;&#13;CGFloat x = CGRectGetMinX(frame);&#13;CGFloat y = CGRectGetMinY(frame);&#13;CGFloat width = CGRectGetWidth(frame);&#13;CGFloat height = CGRectGetHeight(frame);&#13;CGRect frame = CGRectMake(0.0, 0.0, width, height);&#13;&#13;Not Preferred:&#13;&#13;CGRect frame = self.view.&#13;&#13;CGFloat x = frame.origin.x;&#13;CGFloat y = frame.origin.y;&#13;CGFloat width = frame.size.&#13;CGFloat height = frame.size.&#13;CGRect frame = (CGRect){ .origin = CGPointZero, .size = frame.size };&#13;&#13;Golden Path&#13;When coding with conditionals, the left hand margin of the code should be the "golden" or "happy" path. That is, don't nest if statements. Multiple return statements are OK.&#13;Preferred:&#13;&#13;- (void)someMethod {&#13;
if (![someOther boolValue]) {&#13;
}&#13;&#13;
//Do something important&#13;}&#13;&#13;Not Preferred:&#13;&#13;- (void)someMethod {&#13;
if ([someOther boolValue]) {&#13;
//Do something important&#13;
}&#13;}&#13;&#13;Error handling&#13;When methods return an error parameter by reference, switch on the returned value, not the error variable.&#13;Preferred:&#13;&#13;NSError *&#13;if (![self trySomethingWithError:&error]) {&#13;
// Handle Error&#13;}&#13;&#13;Not Preferred:&#13;&#13;NSError *&#13;[self trySomethingWithError:&error];&#13;if (error) {&#13;
// Handle Error&#13;}&#13;&#13;Some of Apple’s APIs write garbage values to the error parameter (if non-NULL) in successful cases, so switching on the error can cause false negatives (and subsequently crash).&#13;Singletons&#13;Singleton objects should use a thread-safe pattern for creating their shared instance.&#13;&#13;+ (instancetype)sharedInstance {&#13;
static id sharedInstance = &#13;&#13;
static dispatch_once_t onceT&#13;
dispatch_once(&onceToken, ^{&#13;
sharedInstance = [[self alloc] init];&#13;
});&#13;&#13;
return sharedI&#13;}&#13;&#13;This will prevent .&#13;Line Breaks&#13;Line breaks are an important topic since this style guide is focused for print and online readability.&#13;For example:&#13;&#13;self.productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers];&#13;&#13;A long line of code like this should be carried on to the second line adhering to this style guide's Spacing section (two spaces).&#13;&#13;self.productsRequest = [[SKProductsRequest alloc] &#13;
initWithProductIdentifiers:productIdentifiers];&#13;&#13;Smiley Face&#13;Smiley faces are a very prominent style feature of the raywenderlich.com site! It is very important to have the correct smile signifying the immense amount of happiness and excitement for the coding topic. The end square bracket is used because it represents the largest smile able to be captured using ascii art. A half-hearted smile is represented if an end parenthesis is used, and thus not preferred.&#13;Preferred:&#13;&#13;:]&#13;&#13;Not Preferred:&#13;&#13;:)&#13;&#13;Xcode project&#13;The physical files should be kept in sync with the Xcode project files in order to avoid file sprawl. Any Xcode groups created should be reflected by folders in the filesystem. Code should be grouped not only by type, but also by feature for greater clarity.&#13;When possible, always turn on "Treat Warnings as Errors" in the target's Build Settings and enable as many
as possible. If you need to ignore a specific warning, use .&#13;Other Objective-C Style Guides&#13;If ours doesn't fit your tastes, have a look at some other style guides:&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;&#13;转载于github ,原文链接:https://github.com/raywenderlich/objective-c-style-guide#introduction
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